Data Sharing
Method Registration
Registering Interop methods enables your app to offer functionality to other interop-enabled apps.
See the C++ Console example on GitHub.
Registering Methods
To expose an io.Connect method that can be invoked by other interop-enabled apps, use glue_register_endpoint()
and provide a method name and an invocation handler as the first two arguments. The third argument is an optional callback cookie.
The function for handling method invocations must be an invocation_callback_function
which will receive as arguments the name of the invoked Interop method, an optional callback cookie, a glue_payload
value holding an array with the invocation arguments and a correlational endpoint which may be used to send an invocation result back to the invoking app.
The following example demonstrates how to register an Interop method that prints the method name, the invocation origin point and the length of the invocation arguments array to the console:
// Callback for handling invocation requests.
void invocation_callback(const char* endpoint_name, COOKIE cookie, const glue_payload* payload, const void* result_endpoint) {
std::cout << "Method " << endpoint_name << " invoked by " << payload->origin << "with " << payload->args_len << " arguments." << std::endl;
}
// Register the Interop method.
glue_register_endpoint("PrintToConsole", &invocation_callback, "InvocationCookie");
Returning Results
To return a result to the invoking app, you must use the io.Connect methods prefixed with glue_push_
:
to push a result, use either
glue_push_payload()
, orglue_push_json_payload()
;to push a failure message, use
glue_push_failure()
;
The following example demonstrates registering an Interop method that returns the sum of two or more whole numbers:
void invocation_callback (const char* endpoint_name, COOKIE cookie, const glue_payload* payload, const void* result_endpoint) {
// Extract the invocation arguments.
const auto args = payload->args;
// Validate the arguments.
if (payload->args_len < 2) {
// Send a failure message in case of invalid arguments.
glue_push_failure(result_endpoint, "Incorrect number of arguments.");
return;
}
long long sum = 0;
for (int i = 0; i < payload->args_len; i++) {
// Check the value type and extract the value.
switch (args[i].value.type) {
case glue_type::glue_int:
sum += args[i].value.i;
break;
case glue_type::glue_long:
sum += args[i].value.l;
break;
default:
// Filter out other value types.
break;
}
}
// Wrap the result as a `glue_arg` value and send it back
// to the invoking app as a `glue_arg` array.
const glue_arg result[] = { glarg_l("sum", sum) };
glue_push_payload(result_endpoint, result, 1);
}
glue_register_endpoint("Addition", &invocation_callback);
Method Invocation
You can invoke any already registered Interop method from your app. If multiple apps or app instances have registered the same Interop method, you can choose whether to invoke the method only on the best Interop server (usually the first that has registered it), or on all Interop servers offering it (see Targeting). After invoking an Interop method, you must handle the returned result, if any.
Invoking Methods
The following example demonstrates invoking the previously registered "Addition" Interop method using glue_invoke()
. It accepts as arguments the method name, an array of invocation arguments, the length of the arguments array, a result handler and an optional callback cookie. The invocation arguments must be a glue_arg
array and the callback function for handling the invocation result must be a payload_function
:
// Callback for handling the result returned from the invocation.
void result_callback (const char* origin, COOKIE cookie, const glue_payload* glue_payload) {
std::cout << "Invoked method " << origin << " and received " << glue_payload->args[0].value.l << " as a result." << std::endl;
}
// Wrap the invocation arguments as `glue_arg` values in a `glue_arg` array.
const glue_arg invocation_args[] = { glarg_i("b", 7), glarg_l("a", 35) };
// Invoke the Interop method.
glue_invoke("Addition", invocation_args, 2, &result_callback);
Targeting
You can choose whether to invoke an Interop method only on the best server (usually the first that has registered it) or on all servers offering it.
To invoke an Interop method only on the best server, use glue_invoke()
.
To invoke an Interop method on all servers offering it, use glue_invoke_all()
.
The following example demonstrates how to invoke the previously registered "Addition" Interop method using glue_invoke_all()
. It accepts as arguments the method name, an array of invocation arguments, the length of the arguments array, a multiple results handler and an optional callback cookie. The invocation arguments must be a glue_arg
array and the callback function for handling the invocation results must be a multiple_payloads_function
:
// Callback for handling the results from multiple invocations.
void multiple_results_callback (const char* origin, COOKIE cookie, const glue_payload* payloads, int len) {
std::cout << "Invoked method " << origin << " on " << len << " Interop targets." << std::endl;
}
const glue_arg invocation_args[] = { glarg_i("b", 7), glarg_l("a", 35) };
// Invoke all registered Interop methods with the same name.
glue_invoke_all("Addition", invocation_args, 2, &multiple_results_callback);
Handling Invocation Results
If the invoked Interop method returns a result, use the payload_function
or the multiple_payloads_function
passed respectively to glue_invoke()
and glue_invoke_all()
to handle the result from single or multiple invocations.
The following example demonstrates handling multiple results from the invocation of the previously registered "Addition" Interop method invoked on all servers offering it:
// Callback for handling the results from multiple invocations.
void multiple_results_callback (const char* origin, COOKIE cookie, const glue_payload* payloads, int len) {
std::cout << "Invoked method " << origin << " on " << len << " Interop targets." << std::endl;
for (int i = 0; i < len; i++) {
// Check whether the invocation has been successful, and if so, extract the result.
const auto result = payloads[i]->status == 0 ? std::to_string(payloads[i]->args[0].value.l) : "No result."
std::cout << "Result from app " << payloads[i]->origin << ": " << result << std::endl;
}
}
const glue_arg invocation_args[] = { glarg_i("b", 7), glarg_l("a", 35) };
// Invoke all registered Interop methods with the same name.
glue_invoke_all("Addition", invocation_args, 2, &multiple_results_callback);
Discovery
To get notified when an Interop method has been registered or unregistered by an app, or when the method has been removed because the Interop server offering it has been shut down, use glue_subscribe_endpoints_status()
. It accepts a glue_endpoint_status_callback_function
and an optional callback cookie as arguments.
The following example demonstrates how to get notified when any Interop method has been registered or unregistered by any Interop server and check for the method you are interested in:
// Callback for handling notifications about registered or unregistered Interop methods.
void method_status_handler (const char* endpoint_name, const char* origin, bool state, COOKIE cookie) {
std::cout << "Method " << endpoint_name << (state ? " added " : " removed ") << " by app " << origin << std::endl;
if (endpoint_name == "Addition" && state) {
std::cout << "The \"Addition\" Interop method is available." << std::endl;
// The method is available and you can invoke it.
}
else if (endpoint_name == "Addition" && !state) {
std::cout << "The \"Addition\" Interop method is unavailable." << std::endl;
// The method has been removed either because the Interop server offering it
// has unregistered it, or because the server itself has been shut down.
}
}
// Subscribe for notifications about registered or unregistered Interop methods.
glue_subscribe_endpoints_status($method_status_handler);
Streaming
Overview
Your app can publish events that can be observed by other apps, or it can provide real-time data (e.g., market data, news alerts, notifications, etc.) to other apps by publishing an Interop stream. Your app can also receive and react to these events and data by creating an Interop stream subscription.
Apps that create and publish to Interop Streams are called "publishers", and apps that subscribe to Interop Streams are called "subscribers". An app can be both.
Publishing Stream Data
To expose a data stream to which other apps can subscribe, you must register a stream and provide a callback function for handling the server side streaming events (accepting or rejecting subscription requests, assigning subscribers to stream branches). Once a stream has been successfully registered, the publishing app can start pushing data to it.
Creating Streams
To create an Interop stream, use glue_register_streaming_endpoint()
. It accepts as arguments a name for the stream, an optional subscription request handler of type stream_callback_function
, an optional method invocation handler of type invocation_callback_function
(in case the stream is to be treated as a regular Interop method) and an optional callback cookie.
// Callback for handling stream subscription requests.
bool stream_subscription_callback (const char* endpoint_name, COOKIE cookie, const glue_payload* payload, const char*& branch) {
// Accept the subscription.
return true;
}
// Register the Interop stream and get a reference to it.
const auto my_stream = glue_register_streaming_endpoint("MarketData", &stream_subscription_callback);
The glue_register_streaming_endpoint()
method returns a reference to the registered Interop stream which you can use as a correlational endpoint to push data to that stream.
Accepting or Rejecting Subscription Requests
To accept a subscription request, return true
from the stream_callback_function
, to reject it - return false
.
The following example demonstrates how to accept or reject a subscription based on a required condition:
bool stream_subscription_callback (const char* endpoint_name, COOKIE cookie, const glue_payload* payload, const char*& branch) {
// Validate the subscription request based on a required condition.
const bool is_valid_request = payload->args[0].name == "instrument" ? true : false;
// Accept or reject the subscription based on the condition.
return is_valid_request;
}
const auto my_stream = glue_register_streaming_endpoint("MarketData", &stream_subscription_callback);
Pushing Data
To push data to an Interop stream, you must use the io.Connect methods prefixed with glue_push_
:
to push data, use either
glue_push_payload()
, orglue_push_json_payload()
;to push a failure message, use
glue_push_failure()
;
The following example demonstrates how to push data to a previously registered Interop stream as glue_arg
values or as a string encoded in JSON format:
const glue_arg glue_arg_payload[] = { glarg_s("instrument", "VOD.L"), glarg_f("price", 42.42) };
const std::string json_payload = "{instrument: \"VOD.L\", price: 42.42}";
// Pushing data to the stream as `glue_arg` values.
glue_push_payload(my_stream, glue_arg_payload, 2);
// Pushing data to the stream as a JSON-encoded string.
glue_push_json_payload(my_stream, json_payload);
Using Stream Branches
Using stream branches allows you to group subscribers by any criterion and target stream data at specific groups of subscribers. Branches are distinguished by their name (key). Each io.Connect stream has a default (unnamed) branch on which it accepts subscribers and to which it pushes data if no branch is specified.
To accept a subscription on a branch, specify a string as the branch name when accepting the subscription. If the branch doesn't exist, it will be automatically created:
bool stream_subscription_callback (const char* endpoint_name, COOKIE cookie, const glue_payload* payload, const char*& branch) {
// For clarity, the branch is named explicitly with a string literal,
// but you can assign subscribers to a branch based on the subscription arguments, e.g.:
// branch = payload.args[0].value.s;
branch = "VOD.L";
// Accept the subscription.
return true;
}
const auto my_stream = glue_register_streaming_endpoint("MarketData", &stream_subscription_callback);
To assign a subscriber to the default stream branch, either don't specify a branch name, or use nullptr
.
To push data only to a specific branch, use glue_open_streaming_branch()
to open an already existing stream branch.
// Open the branch of interest.
const auto my_branch = glue_open_streaming_branch(my_stream, "VOD.L");
const std::string json_payload = "{instrument: \"VOD.L\", price: 235.42}";
// Push data as a JSON-encoded string to the specified branch only.
glue_push_json_payload(my_branch, json_payload);
Consuming Stream Data
To receive data published on an Interop stream, your app must subscribe to it and provide a handler for the data. You can subscribe to a single Interop stream created by the best Interop server (usually the first that has registered it), or to all streams with the same name offered by different Interop servers.
Subscribing to Streams
To subscribe to a single Interop stream offered by the best Interop server, use glue_subscribe_single_stream()
. Provide the name of the stream, stream data handler as a payload_function
, subscription arguments as a glue_arg
array, the length of the subscription arguments, and an optional callback cookie.
The following example demonstrates how to subscribe to the previously registered "MarketData" Interop stream:
// Callback for handling the data received from the Interop stream.
void stream_data_callback (const char* origin, COOKIE cookie, const glue_payload* payload) {
std::cout << "Received data from the " << origin << " Interop stream." << std::endl;
}
// Subscription arguments.
const glue_arg subscription_args[] = { glarg_s("instrument", "VOD.L") };
// Subscribe to a single Interop stream.
const void* my_subscription = glue_subscribe_single_stream("MarketData", $stream_data_callback, subscription_args, 1);
Subscribing to an Interop stream returns a reference to the created stream subscription. To unsubscribe from the stream, use glue_destroy_resource()
and pass the reference to the stream subscription:
// Unsubscribe from the Interop stream.
glue_destroy_resource(my_subscription);
To subscribe to multiple Interop streams with the same name offered by different Interop servers, use glue_subscribe_stream()
. It accepts the same arguments as glue_subscribe_single_stream()
:
void stream_data_callback (const char* origin, COOKIE cookie, const glue_payload* payload) {
std::cout << "Received data from the " << origin << " Interop stream." << std::endl;
}
const glue_arg subscription_args[] = { glarg_s("instrument", "VOD.L") };
// Subscribe to all Interop streams with the same name.
const void* my_subscription = glue_subscribe_stream("MarketData", $stream_data_callback, subscription_args, 1);
To unsubscribe from the streams, use glue_destroy_resource()
.
Handling Subscriptions Client Side
The payload_function
passed to glue_subscribe_single_stream()
or glue_subscribe_stream()
will be invoked each time data has been pushed to the stream. It allows you to extract and handle the received data:
// Handle the received data in the callback passed when subscribing to the stream.
void stream_data_callback (const char* origin, COOKIE cookie, const glue_payload* payload) {
// Extract and use the stream data.
const auto instrument = payload->args[0].value.s;
const auto price = payload->args[1].value.f;
std::cout << "Received data from stream " << origin << " for instrument " << instrument << " at price: " << price << std::endl;
}
const glue_arg subscription_args[] = { glarg_s("instrument", "VOD.L") };
const void* my_subscription = glue_subscribe_stream("MarketData", $stream_data_callback, subscription_args, 1);